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Probability lab
Coins, dice, spinners and urns: compare theoretical probability with a random simulation and watch the frequency curve approach it.
The random numbers come from a fixed seed, so the same input always gives the same run; change the seed to repeat the experiment.
| Outcome | Count | Frequency | Theory |
|---|---|---|---|
| 0 heads | 257 | 0.257 | 0.25 |
| 1 heads | 515 | 0.515 | 0.5 |
| 2 heads | 228 | 0.228 | 0.25 |
- Equally likely outcomes
- 4
- Most likely outcome
- 1 heads
- Favourable outcomes
- 515
- Frequency minus probability
- 0.015
- 1Formula
Start from the definition of classical probability.
- 2Substitute
Count all equally likely outcomes.
- 3Solve
Divide the favourable count by the total.
- 4Conclusion
Then run the experiment and compare frequency with theory.
Concept
Probability measures how likely an event is and always lies between 0 and 1. A certain event has probability 1 and an impossible one 0.
Frequency is what happened; probability is the theoretical value. With few trials the frequency jumps around, and with many it settles near the probability.
Going further
- Counting needs equal likelihood
- Dividing favourable by total only works when every basic outcome is equally likely. A loaded die or an unbalanced coin breaks the method.
Common mistakes
- List all equally likely outcomes first, then pick the favourable ones, instead of reaching for a formula.
- Two runs giving different frequencies is normal; compare the trend, not a single number.
